What is a "Boss Lord of Ferea"?
Boss Lord of Ferea Invasion - Challenge the Ruler of Ferea!
Deep within the Ferea Fortress lies a hidden power waiting to be unleashed. The ancient Lord of Ferea remains dormant, sealed away by a powerful artifact known as the Ferea Crystal Orb. Only the bravest warriors can break the seal and face the legendary boss in battle!
⚔️ How to Summon the Lord of Ferea
- To summon Lord of Ferea, you must destroy the Ferea Crystal Orb located within the boss area.
- Once the Orb is destroyed, Lord of Ferea will appear, and the entrance to the area will close.
🔥 Battle Mechanics
- After summoning, Lord of Ferea will remain in battle as long as players are nearby.
- If no characters are near Lord of Ferea for 60 seconds, the battle will be reset:
- The entrance reopens.
- The Crystal Orb reappears.
- Lord of Ferea disappears.
🏆 Defeat the Lord of Ferea for Legendary Rewards!
Only the strongest warriors can stand against the might of Lord of Ferea. Do you have what it takes to destroy the Orb, survive the battle, and claim the ultimate treasures hidden within the fortress?
The Invasion based on the original MU Online and fully correspond to the original settings of our MU season. During the Invasion period, a mission Invasion will be held to reward players with various items according to the levels obtained.
When and how long will the "Boss Lord of Ferea" Invasion is take place?
The "Boss Lord of Ferea" Invasion will start exactly
Where the "Boss Lord of Ferea" Invasion is taking place?
The Invasion called "Boss Lord of Ferea" takes place only ONE of the following map(-s):
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FereaFerea was once a beautiful kingdom, on the southern part of the Cirtrie Island, between the desert of Tarkan and the wilderness of Kanturu. However, The Great Tarkan Earthquake opened a gate from the Crevice of Dimensions and an evil presence cursed the entire kingdom with evil elemental powers. The guardians of the kingdom became cursed, and began aggressively attacking members of the Knights of Lorencia, and to anyone else that dared to enter the area. Even the great Lord Ferea, the great leader of the kingdom, became cursed by this elemental power. Before the Great Tarkan Earthquake devastated the area, their lifestyle shared many technologies of the Kantur People, but mostly considered art and architecture important areas of their civilization. The city was beautiful, full of advanced structures, and many artworks at various places on the road. |
What NPCs/monsters are involved in the Invasion?
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Ferea General |
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Ferea Crystal Orb |
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Lord of Ferea⭐5x | 400 | 50.000.000 | 2350 | 3500 | 2000 | 3820 | - | - | - |
What reward will you get from Invasion monsters or what will be the reward for success?
Image | Mastery grade 1 ~ 3 Armor Items`s name | General item | Excellent item | Class used | ||
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Offense power | Defense | Offense power | Defense | |||
Exc. Bloodangel Knight Helm +2 |
0~0 | 131 | 0~0 | 174 | Can be equipped by BM | |
Exc. Bloodangel Wizard Helm +2 |
0~0 | 131 | 0~0 | 174 | Can be equipped by GM | |
Exc. Bloodangel Elf Helm (A) +2 |
0~0 | 131 | 0~0 | 174 | Can be equipped by HE | |
Exc. Bloodangel Summoner Helm +2 |
0~0 | 131 | 0~0 | 174 | Can be equipped by DIM | |
Exc. Bloodangel Lord Helm +2 |
0~0 | 131 | 0~0 | 174 | Can be equipped by LE | |
Exc. Bloodangel Fighter Helm +2 |
0~0 | 131 | 0~0 | 172 | Can be equipped by RF, FM | |
Exc. Bloodangel Knight Armor +2 |
0~0 | 136 | 0~0 | 180 | Can be equipped by BM | |
Exc. Bloodangel Wizard Armor +2 |
0~0 | 136 | 0~0 | 180 | Can be equipped by GM | |
Exc. Bloodangel Elf Armor (A) +2 |
0~0 | 136 | 0~0 | 180 | Can be equipped by HE | |
Exc. Bloodangel Summoner Armor +2 |
0~0 | 136 | 0~0 | 180 | Can be equipped by DIM | |
Exc. Bloodangel Magic Armor (A) +2 |
0~0 | 136 | 0~0 | 180 | Can be equipped by DM | |
Exc. Bloodangel Lord Armor +2 |
0~0 | 136 | 0~0 | 180 | Can be equipped by LE | |
Exc. Bloodangel Fighter Armor +2 |
0~0 | 136 | 0~0 | 177 | Can be equipped by RF, FM | |
Exc. Bloodangel Knight Pants +2 |
0~0 | 136 | 0~0 | 179 | Can be equipped by BM | |
Exc. Bloodangel Wizard Pants +2 |
0~0 | 136 | 0~0 | 179 | Can be equipped by GM | |
Exc. Bloodangel Elf Pants (A) +2 |
0~0 | 136 | 0~0 | 179 | Can be equipped by HE | |
Exc. Bloodangel Summoner Pants +2 |
0~0 | 136 | 0~0 | 179 | Can be equipped by DIM | |
Exc. Bloodangel Magic Pants (A) +2 |
0~0 | 136 | 0~0 | 179 | Can be equipped by DM | |
Exc. Bloodangel Lord Pants +2 |
0~0 | 136 | 0~0 | 179 | Can be equipped by LE | |
Exc. Bloodangel Fighter Pants +2 |
0~0 | 136 | 0~0 | 179 | Can be equipped by RF, FM | |
Exc. Bloodangel Knight Gloves +2 |
0~0 | 131 | 0~0 | 173 | Can be equipped by BM | |
Exc. Bloodangel Wizard Gloves +2 |
0~0 | 131 | 0~0 | 173 | Can be equipped by GM | |
Exc. Bloodangel Elf Gloves (A) +2 |
0~0 | 131 | 0~0 | 173 | Can be equipped by HE | |
Exc. Bloodangel Summoner Gloves +2 |
0~0 | 131 | 0~0 | 173 | Can be equipped by DIM | |
Exc. Bloodangel Magic Gloves (A) +2 |
0~0 | 131 | 0~0 | 173 | Can be equipped by DM | |
Exc. Bloodangel Lord Gloves +2 |
0~0 | 131 | 0~0 | 173 | Can be equipped by LE | |
Exc. Bloodangel Knight Boots +2 |
0~0 | 131 | 0~0 | 173 | Can be equipped by BM | |
Exc. Bloodangel Wizard Boots +2 |
0~0 | 131 | 0~0 | 173 | Can be equipped by GM | |
Exc. Bloodangel Elf Boots +2 |
0~0 | 131 | 0~0 | 173 | Can be equipped by HE | |
Exc. Bloodangel Summoner Boots +2 |
0~0 | 131 | 0~0 | 173 | Can be equipped by DIM | |
Exc. Bloodangel Magic Boots +2 |
0~0 | 131 | 0~0 | 173 | Can be equipped by DM | |
Exc. Bloodangel Lord Boots +2 |
0~0 | 131 | 0~0 | 173 | Can be equipped by LE | |
Exc. Bloodangel Fighter Boots +2 |
0~0 | 131 | 0~0 | 171 | Can be equipped by RF, FM |