Dark Wizards study the mystical arts, crafting the elements of nature into powerful spells such as Fireballs, Aquabeams, and even Ice Storms.
They have the highest Energy of all the character classes.
Points Per Level | Starting Strength | Starting Agility | Starting Vitality | Starting Energy | Life / HP |
---|---|---|---|---|---|
5 | 18 | 18 | 15 | 30 | 60 |
Mana | AG | SD | Life Per Level | Mana Per Level | SD Per Level |
---|---|---|---|---|---|
60 | 21 | 99 | 1 | 2 | 0.5 |
Dark Wizard | Soul Master | Grand Master |
Image | Skill | Lvl | Add Dmg | Req Mana | Req AG | Element |
---|---|---|---|---|---|---|
Energy Ball | ~ | 3 | 1 | 0 | ~ | |
Fire Ball - Even novice Dark Wizard can master this simple technique easily. By shooting a huge tongue of fire, it gives a massive damage to enemies. | ~ | 8 | 3 | 0 | Fire | |
Power Wave - It shoots a wave of force towards the enemy. Power Wave digs under the ground and moves toward the enemy to deal moderate damage. | ~ | 14 | 5 | 0 | ~ | |
Lighting - Lightning spell that can knock enemies back. | ~ | 17 | 15 | 0 | Lightning | |
Teleport - The Teleport spell allows the caster to relocate himself anywhere within the screen. They use can use the spell to evade attacks or use it to position for a better attack. | ~ | 0 | 30 | 0 | ~ | |
Meteor - This spell summons a meteorite from the heavens to smite opponents. | ~ | 12 | 21 | 0 | Earth | |
Ice - The Ice spell has a chance of chilling enemies, slowing down their movement and the speed of their attack. | ~ | 10 | 38 | 0 | Ice | |
Poison - The Poison spell conjures poisonous vines that sprout from the ground near target's feet that may slow and poison the target. Poisoned enemies will slowly lose life over time until the poison wears off or is cured. | ~ | 12 | 42 | 0 | Poison | |
Flame - The Flame spell summons a pillar of flame which causes continuous damage on all creatures it touches. | ~ | 25 | 50 | 0 | Fire | |
Twister - The Twister spell allows the caster to conjure small cyclones that can confuse the enemy whenthey are struck by it. | ~ | 35 | 60 | 0 | Wind | |
Evil Spirits - This spell summons spirits to fight on the side of the Sorcerer. This damages all opponents within the sorcerer's line of sight. | ~ | 45 | 90 | 0 | ~ | |
Hellfire - Wizards can conjure hellfire that springs up from the ground and hits multiple targets around him. | ~ | 120 | 60 | 0 | Fire | |
Aquabeam - This spell conjures a beam of concentrated elemental water that penetrates through multiple opponents. | ~ | 80 | 140 | 0 | Water | |
Soul Barier | ~ | 0 | 70 | 22 | ~ | |
Blast | ~ | 70 | 150 | 0 | Lightning | |
Inferno | ~ | 100 | 200 | 0 | Fire |
Image | Skill | Level | Add Dmg | Req Mana | Req AG | Element |
---|---|---|---|---|---|---|
Mass Teleport | 150 | 0 | 90 | 25 | ~ | |
Ice Storm | 150 | 80 | 100 | 5 | Ice | |
Decay | 150 | 95 | 110 | 7 | Poision | |
Nova | 220 | 0 | 180 | 45 | Fire | |
Wizardy Inchante | 220 | 0 | 200 | 60 | ~ |
On our server Mu Online , the Combo buff system works for all character classes. Now all characters can get a significant increase in battles against other players.
Each class of characters Mu online has a specific set of 3 skills, which activates the Combo buff. It is enough to inflict successful blows on the opponent with all the necessary skills in a row, within the allotted period of time, and you will receive a boost for 5 seconds . At the same time, it is not necessary to inflict 1 blow in a row, the main thing is to have time to use all 3 skills in the allotted period of time. The combo buff gives the character the following benefits:
|
1st skills | 2th and 3th skills |
---|---|
Hellfire | Decay |
Aquabeam | Ice Storm |
Blast | Nova |
Inferno |
|